AI Insights · Timothy · July 2025
Top Educational Games Performance in Saudi Arabia Q2 2025
Discover the trends in downloads, revenue, and active users of the top educational games on a unified platform in Saudi Arabia during Q2 2025.
In the second quarter of 2025, several educational games showed varied performance on a unified platform in Saudi Arabia, according to data from Sensor Tower.
Buddy.ai: Fun Learning Games from AI Buddy Inc. demonstrated fluctuations in weekly revenue, peaking at around $2K by the end of April and again in late June. Weekly downloads varied significantly, with a high of approximately 15.8K in late June, while active users saw an initial dip but rebounded to about 22.7K by the end of the quarter.
Adnan The Quran Teacher, published by Tag Media, maintained a strong presence with weekly downloads initially peaking at 19.5K in early April and stabilizing around 6.9K by the end of June. Active user numbers remained robust, consistently above 140K, reaching a peak of approximately 175.4K in late May.
Minecraft Education by Mojang experienced steady download numbers, with a notable increase to 9.3K by the end of June. The app saw a significant rise in active users, climbing from approximately 16.6K in April to an impressive 57.5K in late June.
Educational Games: Bebek kids from MJ+ showed consistent download activity, peaking at about 6.5K in late June. Revenue remained minimal but steady, while active users increased gradually to about 13.2K by the quarter's end.
Lingokids - Play and Learn by Lingokids maintained a stable revenue stream, peaking at approximately $5.1K in late June. Downloads fluctuated slightly, averaging around 5.7K weekly, with active users remaining consistent at around 10.5K.
For more detailed insights and analytics, visit Sensor Tower's platform.